All posts by Interface3 Team

We will be exhibiting at the Gaming Pavilion at the London Book Fair between 7th-9th April 2014. Our stand number is R705h.

If you’re an e-learning solution provider, or interested in creating interactive content with us, please get in touch through hello at interface3 dot com!

Project Ginsberg, a Scottish Government service for people to understand their wellbeing better in relation to their environment, has announced it is doing ‘open development’. Open development (which has been championed by the Government Digital Service, GDS) is about writing code and developing products in a transparent manner.

Interface3 has been working inside Scottish Government to help concept and realise an exciting vision. The final product will be a cross-platform web and mobile experience.

More details are available in the Ginsberg blog post here.

Interface3 in the Community, Interface3 News

Interface3 nominated for Creative Edinburgh Innovate Award

Joust at Creative Edinburgh birthday party Last week, we were lucky enough to be nominated for the Innovate Award at the Creative Edinburgh Awards. As well as being there to hear the result, we were there supporting our friends at Creative Edinburgh by running a game of Johann Sebastian Joust (see photo).

Alas, the Edinburgh International Film Festival won the award, but we all had a great time anyway! Roll on next year!

After an incredible first year, the Edinburgh Mini Maker faire is back for 2014. We’re part of the advisory board and happy to announce that the Faire is looking for Makers for next year. So if you’re a maker, and have something geeky, interesting, or outrageous to show, then please head along to the website to apply!

Call for makers

So you want a mobile app? You’ve got a winning idea and you want to start making it into reality?

Going from the excitment of the initial idea, pull that through to designing, building and then marketing the app can seem quite daunting. There are lots of decisions to be made, like what functionalities the app should have, what should the visual design of the app be, what platform it should run on, and then finally, how to get people to notice your app once you get it out there.

Recently, Kate gave a talk at the AWARE event addressing some of these questions. The event was ran by our research partners for the FindMe app at Edinburgh University. And it aimed to stimulate the conversation about various approaches to designing for children.

The talk is only 15mins long, and it contains a whistle stop tour of all the stages of creating an app, and also the tools that you could use to help you get there.

We’re excited to announce that Interface3 is part of the Sync: Geeks in Residence programme for 2013! Our host is the wonderful National Theatre of Scotland where we’ll be indulging in one of our favourite topics – narrative driven experiences.

The aim of the residency is that over the next 6 months, we will get a chance to explore, spot opportunities and create experiments around interactive storytelling and enhancing the theatre experience. Kate’s first meeting with NTS will be on Monday. She’ll be blogging about the work over here and over at Sync.

Of course, this project isn’t the first time we’ve worked with the theatre sector – our previous projects with Theatre Sandbox, as well as Stobhill, plus Kate’s winning entry for Will’s Hack in December has meant that our love affair with interactive storytelling continues!

Pop-up events such as flash mobs and geocaching have given rise to a new form of gaming that transforms the city into a playground. Take a light-hearted look at the role of play in society and be the first to spot the gaming trends of the future as you play brand new games including Ninja, Gargoyls and the outrageously rude Swordfight which puts the joystick controls of the Atari 2600 to a new and unique use.

Due to the popularity of FindMe(Autism), a new major update is to be released now.

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The app has seen over 50,000 downloads and is one of the most popular autism apps available.

Updating the existing free app, this release will make FindMe(Autism) finally available for the iPhone and iPod Touch. The iPhone version will be exactly the same as the iPad app, so parents and teachers can use the app on the go.

In addition, this new release will add two major features.

The first feature is a brand new mode added to the game. This new mode essentially encourages the players to recognise what the character is pointing to or looking at.  Starting with a pointed finger, the character asks the child to tap on what object they are pointing to. The game gets progressively harder as the character begins to simply look at the item. This mode introduces 11 new levels to the pre-existing ones available in the free app.

The second feature is the ability to record your own voice for items and instructions. This makes it possible to have the child’s own parents, teachers or even their own voices inside the game. This feature was built after numerous feedback from parents who wanted the instructions in their own language.

These two features will come at a small price of £4.99 ($7.99) each. This is done in order to recoup some of the costs involved in designing and developing the app. It will be also used to produce an android version of the app, which has also been a popular suggestion.

It is important to emphasise that the 4 levels available in the existing game is and will always be free for everyone to play.

All of these functionalities will bring a whole new audience to the game, as well as provide a whole new set of extensions to those familiar with it.

For press enquiries, please contact in order to get an advance review of the updated game.

Hacking, making, tinkering … these are all terms to describe the sorts of things that we call ‘side projects’ which often takes up our evenings and weekends.

For some people, its getting their hands dirty with Raspberry Pi, for others, finding a intriguing way to commenerate their cat, making things is the best way to explore and experiment.

But often we do this alone. (For instance, one of my current side projects is building a small adventure game for the Edinburgh Sick Kids Hospital, but I haven’t shown it to anyone yet because it’s not finished!)

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One of the principles that we hold dear in Interface3 is the idea of being agile and lean in our software development projects.

This basically translates to two advantages: one, we iterate user designs as much as possible without writing any code, in order to have as accurate an idea of how the user should interact with the app before we start. Two, we are flexible enough to react when we realise something isn’t going to work during the middle of a build and take steps to move direction.

This concept of iteration, and continuous feedback is something also valued at all startups. To this end, I’m delighted to announce that Interface3 will be co-organiser of the upcoming Startup Weekend Edinburgh on 16th Nov 2012.

Startup Weekend is a 54 hour hackathon for people that want to create new products and businesses over a weekend. It is the perfect opportunity to test out new ideas, get lots of feedback and be in an environment where people from different backgrounds and expertise collaborate in a meaningful manner.

Head over to to grab your ticket. Early bird tickets finish on 17th Oct!