We’re delighted to hear local student, Alexandra Kearney, has won the People’s Award at the Lovelace Colloquium. Interface3 has sponsored the prize for the past two years, and it’s part of the continuing support that we want to provide young women in computing with.

Congrats Alexandra!

The Edinburgh Science festival is teaming up with Interface3 to bring you a truly awesome event! The NMS Play Day!

Here is a preliminary look at what games may feature on the day. If you have any ideas for games you would like to see there or if you would like to help out on the day, drop us a comment!

No smiling!

Games are serious stuff… Not really but you better not smile during this game as it involves a duel stare-of. If you make your opponent smile without smiling yourself, you can advance to the next level on the ladder and face who ever else has made it there. The first player to reach the top of the ladder wins the honourable title of Mr Grumpy!

The secret

Shhh!

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Joust

No picture or description i gave can do this game justice! Click the link to see its true awesome potential! http://www.youtube.com/watch?v=iUzIhFHxJ5Q

Cardboard tube fighting league

The league actually exists! http://www.tubeduel.com/

We will be hosting an unofficial sparring session. The rules are simple: break the other persons cardboard tube before yours breaks! Obsidian, mythril or anything other than cardboard swords are forbidden.

Blindfolded object retriever

You and your partner must get all the objects back from the circle into your base before the other teams do. Simple right? Except… only your partner can actually touch the objects… and they are blindfolded… and you are only able to guide them, by moving around an extremely long stick that they are holding the other end of. Add to this chaos the other teams in similar situations and it get a little tricky!

Ninjaimages

Jump into the ninja circle and freeze! Remain frozen until your ninja senses alert you to a rival ninja seeking to disable your hand. Swiftly dodge and then lie in wait for your own counter. When your enemies have finished taking their individual turns, it is your shot to spring into action with a deadly combination of moves that dazzle and confuse your opponents. When the time is right, end your turn by swiping at an unsuspecting victim. If you touch their hand before they can dodge, they will be disable in that arm until the next game. When they lose both arms they are out. Be the last ninja standing!

Surgeon simulator

The guys from eoSurgical have kindly agreed to bring along their trainee surgeon box where you can try out your hand-eye dexterity on a plastic box in need of medical attention!

Tigerface games demo

The games side of Interface3, Tigerface games, will be supplying iPads and maybe even a touch table for everyone to try out some of their great games!

gargoyle

Gargoyles

The first team will freeze in their gargoyle positions while the second team are free to move around with only one rule – they have to avoid touching any frozen gargoyles or they are out. Clever players will make the most of their movement turn by getting themselves in a good position to ‘turn to stone’ in that will result in the opposition touching them when they unfreeze.

It is very likely we will be adding and removing games from this list as well as modifying rules. If you want to get involved in that process then leave a comment. Check back here for updates!

About four months ago, we started working on a joint initiative between the Scottish Government and NHS24 around how to deliver mental health services using new technologies. Called Project Ginsberg, it aims to reach about 20% of the Scottish population which are struggling to cope under stress.

It’s been a fasinating project. Luckily, we’re also getting the chance to work with some of the best in the digital world too, including Bryan and Stephanie Rieger from Yiibu, Chris O’Suillvan from the Mental Health Foundation and Ruth Stevenson from Ruthless Research.

We’re now looking at a stage where we’re looking for people to help us out with some focus group research. If you’re near Edinburgh and willing to take part, please get in touch in the link below:

Project Ginsberg is a collaboration between Scottish Government and NHS 24, to develop a digital platform that helps people to manage times when they feel distressed or have trouble coping, for whatever reason.  At this early stage of development, we would like to invite you to participate in a focus group to help to develop our ideas and ensure they are relevant to the Scottish public. You would be paid £15 for your time. You can sign up here: https://www.surveymonkey.com/s/ginsberg

Pop-up events such as flash mobs and geocaching have given rise to a new form of gaming that transforms the city into a playground. Take a light-hearted look at the role of play in society and be the first to spot the gaming trends of the future as you play brand new games including Ninja, Gargoyls and the outrageously rude Swordfight which puts the joystick controls of the Atari 2600 to a new and unique use.

Due to the popularity of FindMe(Autism), a new major update is to be released on 2nd April 2013 on the same day as World Autism Awareness Day now.


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The app has seen over 50,000 downloads and is one of the most popular autism apps available.

Updating the existing free app, this release will make FindMe(Autism) finally available for the iPhone and iPod Touch. The iPhone version will be exactly the same as the iPad app, so parents and teachers can use the app on the go.

In addition, this new release will add two major features.

The first feature is a brand new mode added to the game. This new mode essentially encourages the players to recognise what the character is pointing to or looking at.  Starting with a pointed finger, the character asks the child to tap on what object they are pointing to. The game gets progressively harder as the character begins to simply looks at the item. This mode introduces 11 new levels to the pre-existing ones available in the free app.

The second feature is the ability to record your own voice for items and instructions. This makes it possible to have the child’s own parents, teachers or even their own voices inside the game. This feature was built after numerous feedback from parents who wanted the instructions in their own language.

These two features will come at a small price of £4.99 ($7.99) each. This is done in order to recoup some of the costs involved in designing and developing the app. It will be also used to produce an android version of the app, which has also been a popular suggestion.

It is important to emphasise that the 4 levels available in the existing game is and will always be free for everyone to play.

All of these functionalities will bring a whole new audience to the game, as well as provide a whole new set of extensions to those familiar with it.

For press enquiries, please contact press@interface3.com in order to get an advance review of the updated game.

Recently, a number of clients have asked us about what the best way to get attention in the apps store is. It’s pretty well known that the following three pieces of information (in this order) is what helps a user determine whether to buy an app:

  • The icon
  • The title
  • The screenshots

It’s been said that the icon can make or break an app. For instance, after TapTapTap’s released ‘Faces’ with what they thought was a sub-standard icon, it flopped to #198 in the apps store, after a revamp and a quick change in name, it jumped 149 places to #59 in the entertainment section.

Your goal in designing a great app icon is to make sure it stands out from the rest of the icons in the apps store, or the user’s phone. 

One important tool in designing a great app icon is to try and get as much feedback as possible. There are a few options for doing this:

- Colleague and Close Friends. Cost: $ Time: Low.  Put a few ideas together, get some feedback from a few colleagues via email, and get people to choose. Pros: quick and simple. Cons: small sample size can lead to a lot of personal bias.

- Mailing Lists and Social Media. Cost: $ Time: Medium. Same as above, but post your designs onto a blog (e.g. wordpress) or somewhere like 99designs.com and send the link to a few mailing lists, facebook and twitter to invite feedback. Pros: quick and simple. Cons: not asking people that are interested in buying your app (i.e. at the point of purchase).

- A/B Testing using quiz sites. Cost: $. Time: Medium. Upload your best designs to somewhere like HeyCrowd or Mechanical Turk which has a ready made audience for you to test. Pros: much larger sample and slightly more accurate. Cons: Can cost money to get feedback and still not asking people at the point of purchase.

- A/B Testing using landing pages and adwords. Cost: $$$ Time: High. Create a landing page for your app. Place different versions of the icons inside the page using an A/B testing system (e.g. KISSMetrics or Mixpanel), buy some adwords related to what your app is about and link it to your landing page. Pros: the best way to get feedback since the people judging are the people that are highly likely to be your product audience. Cons: time and cost preparations are high.

How you approach getting feedback will depend on how much time and budget you have, as well as it being proportionate to the amount of investment you’ve put into the app. If you’d like to talk about this further, please drop us an email or comment here!

Hacking, making, tinkering … these are all terms to describe the sorts of things that we call ‘side projects’ which often takes up our evenings and weekends.

For some people, its getting their hands dirty with Raspberry Pi, for others, finding a intriguing way to commenerate their cat, making things is the best way to explore and experiment.

But often we do this alone. (For instance, one of my current side projects is building a small adventure game for the Edinburgh Sick Kids Hospital, but I haven’t shown it to anyone yet because it’s not finished!)

Read more…

One of the principles that we hold dear in Interface3 is the idea of being agile and lean in our software development projects.

This basically translates to two advantages: one, we iterate user designs as much as possible without writing any code, in order to have as accurate an idea of how the user should interact with the app before we start. Two, we are flexible enough to react when we realise something isn’t going to work during the middle of a build and take steps to move direction.

This concept of iteration, and continuous feedback is something also valued at all startups. To this end, I’m delighted to announce that Interface3 will be co-organiser of the upcoming Startup Weekend Edinburgh on 16th Nov 2012.

Startup Weekend is a 54 hour hackathon for people that want to create new products and businesses over a weekend. It is the perfect opportunity to test out new ideas, get lots of feedback and be in an environment where people from different backgrounds and expertise collaborate in a meaningful manner.

Head over to http://www.eventbrite.com/event/4245624778 to grab your ticket. Early bird tickets finish on 17th Oct!

Great news for us today! The AR Summit, held in London on the 13th of June, is an annual conference and exhibition providing an insight into the next year of Augmented Reality technologies – of which we are something of a fan. We’re such big fans, in fact, that the AR Summit 2012 has seen fit to nominate us for an award for Most Innovative Use of AR! We’re very pleased with this nomination, which recognises our hard work in creating AR applications which are easy to use and ultimately useful.
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Although most of the Interface3 team travelled to Culture Hack together I decided to do a hack of my own. Audio/visual art is an area I pursue in my own work and I thought this event would be a good opportunity to get my hands on some interesting sound. Amongst the 40 odd data sets available to everyone at Culture Hack was a fantastic collection of 200+ field recordings donated by the National Museums Scotland. I was intrigued by the melancholic and acoustic tones of the music on the tapes.
Read more…

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